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Flagship's aim is to create a game with the feel of a first-person shooter, but one where your personal skill doesn't matter and where your character's skill will determine if you hit and how much damage you do.
The weapons you're using aren't your typical first-person weapons. Most of them don't require you to aim, and many track targets automatically. Forget about pixel-point damage, trying to lead an opponent, or carefully lining up a head shot: The arsenal of weapons in Hellgate is completely over-the-top and utterly customizable. You'll worry less about aiming and more about tactics as you mow down room after room of demonspawn. You don't have to worry about running out of ammo. ( http://pc.gamespy.com/pc/hellgate-london/613487p1.html )
Flagship claims to have over 100 base weapons available in the game (May 2005), and each one can be customized with different ammunition types. Moreover, there's a prefix and suffix system in place, similar to Diablo, meaning (for example) you might find a gun or you might find a gun "of burning" that will add extra fire damage. Five different damage types are available, each with their own perks:
# Physical Damage has the ability to knock down enemies
# Fire Damage may ignite enemies and burn them over time
# Spectral Damage can cause enemy armor to fade out
# Toxic Damage can poison certain creatures, damaging them over time
# Electrical Damage can potentially stun an opponent
Snapping on different types of fuel, batteries, or ammunition can adjust the properties of a weapon, allowing you to do additional or different types of damage.
You can mix and match weapons however you like. As you snap on additions, the weapon model changes.
Some of the bigger weapons require two-hands to wield, but one-handed weapons can be wielded in either hand. As a result you can totally mix and match your arsenal. Want to launch holy grenades with your left hand while your right uses a Greek-fire flamethrower? Go for it! Different types of monsters will be susceptible to certain attacks so it's worth it to have different weapons handy.
Melee weapons are also in the game, allowing you to wield everything from holy blades to cricket bats. One melee weapon we got to play around with was called the Firebrand: it looked like a cross between a lightsaber and a flamethrower, and would spew searing flames as I swung it around. It's tricky to use melee weapons in first-person view, so Flagship is tinkering with the idea of panning the camera back Jedi Knight-style when a player equips a melee weapon. That way you could see all the cool moves.
Reference: Gamespy.com
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