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Contributed by Guy Somberg
Tuesday, 21 June 2005
I just read this article (linked to off of Slashdot Games) detailing the fact that Sarah Michelle Gellar will be playing the role of Alice in the film adaptation of American McGee's Alice. (I'd link to the official website, but Electronic Arts seems to have taken it down, and has no mention of this game anywhere on their website.)
I've always been a fan of Lewis Carroll, ever since I was a small child, so it was with at first curiosity, and then excitement as more information became available, that I approached the release of American McGee's Alice in 2000. When I did finally get the game, I spent every free moment over two days playing the game from start to finish. The first thing I was presented with was this shot on the main menu, and I knew then, seeing the wide-eyed, emaciated image of a teenaged Alice, entombed within a dark depressing asylum with bloody bandages covering her wrists and holding a tattered bunny doll, that this would not be a regular adventure.
Alice was incredible at the time, as it was really the first game (to my recollection, anyway) that showed the world that the Quake 3 engine could do more than 1,000 shades of brown. It had gorgeous environments, disturbing imagery, and some superb voice acting. (In fairness, it also had some mediocre voice acting, but the main characters were good, anyway.)
I was therefore quite excited when, not long after the game's release, news posts started cropping up about Wes Craven being hired to direct and even the possibility of Milla Jovovich as Alice. Toward the end of 2001, however, the news dried up, and I gave up hope.
But now hope is restored! Sort of.
There is no denying (well, for me anyway) that Alice was a great game, but it is, nevertheless, a game, and we all know how good movies based on game licenses end up. As such, I shall retain a cautious optimism that the Alice movie will be as good as the game was.
 |  | **Copied from the official Flagship Studios site for easier reading, all work is done by the owner and not by us.** |  |  |
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